When you get well into the cave you will encounter some nasty dwarves. The first one simply tosses an axe at you and runs away. The axe misses. Get the axe; you'll need it when you see the dwarves again. On your second encounter with the dwarves, you'll see one or more, who will throw knives at you. The first salvo always misses. Toss the axe at a dwarf, fetch it again, and keep tossing until you have killed all the dwarves present. You'll need to do this each time a dwarf appears. If you don't, you'll get killed. (Be sure to retrieve the axe after you have killed the last dwarf that is with you.)
Don't worry if a pirate appears and steals your treasures from you. You'll find them again later on.
Walkthrough: Answer "no" when you are asked if you want instructions.
You are standing in front of a building. Enter the commands as listed below (first column only; the second column shows what the command does or where it takes you), except deal with dwarves whenever they appear.
1. in inside building 2. get lamp 3. on turn on lamp 4. plugh y2 5. plover plover room 6. ne dark room 7. get pyramid 8. s plover room 9. plover y2 10. s low n/s passage 11. get silver 12. n y2 13. plugh inside building 14. drop pyramid 15. drop silver 16. get water in bottle 17. plugh y2 18. s low n/s passage 19. d dirty passage 20. bedquilt bedquilt 21. slab slab room 22. s west end of twopit room 23. d west pit 24. water plant 25. u west end of twopit room 26. w slab room 27. u secret n/s canyon 28. reservoir reservoir 29. get water 30. s mirror canyon 31. s secret n/s canyon 32. d slab room 33. s west end of twopit room 34. d west pit 35. water plant 36. u west end of twopit room 37. e east end of twopit room 38. d east pit 39. get oil 40. u east end of twopit room 41. w west end of twopit room 42. d west pit 43. climb narrow corridor 44. w giant room 45. n immense n/s passage (iron door) 46. oil door 47. drop bottle you no longer need it 48. n waterfall cavern 49. get trident 50. w steep incline 51. d large low room 52. se oriental room 53. n misty cavern 54. w alcove 55. drop trident to get through narrow passage 56. drop lamp 57. drop axe (if carrying it) 58. e plover room 59. get emerald 60. w alcove 61. get trident 62. get lamp 63. get axe (if here) 64. nw misty cavern 65. s oriental room 66. get vase 67. se swiss cheese 68. e soft room 69. get pillow needed for vase 70. w swiss cheese 71. ne bedquilt 72. e complex junction 73. n shell room 74. open clam with trident 75. d well, it will roll down, won't it? 76. d 77. get pearl 78. u 79. u shell room 80. s complex junction 81. u dusty rock room 82. e dirty passage 83. u low n/s 84. n y2 85. plugh inside building 86. drop pillow pillow first, then vase 87. drop vase 88. drop trident 89. drop pearl 90. drop emerald 91. xyzzy debris room 92. get rod 93. e cobble crawl 94. get cage 95. pit top of small pit 96. e bird chamber 97. drop rod rod scares bird 98. get bird 99. get rod 100. w top of small pit 101. d hall of mists 102. n hall of mt king 103. free bird bird drives away snake 104. drop cage no longer needed 105. sw secret e/w canyon 106. w secret canyon 107. kill dragon no weapon needed 108. yes yes, with bare hands 109. get rug 110. e secret e/w canyon 111. e hall of mt king 112. w west side chamber 113. get coins 114. e hall of mt king 115. s south side chamber 116. get jewelry 117. n hall of mt king 118. e hall of mists 119. w east bank of fissure 120. wave rod create bridge 121. drop rod no longer needed 122. w west bank of fissure 123. get diamonds 124. e east bank of fissure 125. e hall of mists 126. s nugget room 127. get gold 128. n hall of mists 129. y2 rock jumble (not y2) 130. d y2 131. plugh inside building 132. drop rug 133. drop coins 134. drop jewelry 135. drop diamonds 136. drop gold 137. get food for bear 138. get keys for locked chain 139. plugh y2 140. s low n/s 141. d dirty passage 142. bedquilt bedquilt 143. w swiss cheese 144. w east end of twopit room 145. w west end of twopit room 146. d west pit 147. climb narrow corridor 148. w giant room 149. get eggs for troll 150. n immense n/s 151. n waterfall cavern 152. w steep incline 153. d large low room 154. sw sloping corridor 155. u s/w side of chasm 156. toss eggs pay troll 157. ne n/e side of chasm 158. ne corridor 159. barren outside barren room 160. in bear in room 161. feed bear calm him a little 162. unlock chain with key, of course 163. get chain 164. get bear to scare troll 165. w outside barren room 166. fork fork in path 167. ne warm walls 168. e boulders 169. get spices 170. fork fork in path 171. w corridor 172. w n/e side of chasm 173. sw troll appears again 174. free bear scare off troll 175. sw s/w side of chasm 176. sw sloping corridor 177. d large low room 178. se oriental room 179. se swiss cheese 180. w east end of twopit room 181. w west end of twopit room 182. d west pit 183. climb narrow corridor 184. w giant room 185. fee 186. fie 187. foe 188. foo that's what it says 189. get eggs magic 190. s narrow corridor 191. d west pit 192. u west end of twopit room 193. w slab room 194. u secret n/s 195. s secret canyon 196. e secret e/w canyon 197. e hall of mt king 198. n low n/s 199. n y2 200. plugh inside building 201. drop spices 202. drop chain 203. drop eggs 204. plugh y2 205. s low n/s 206. s hall of mt king 207. e hall of mists 208. w east bank of fissure 209. w west bank of fissure 210. w west end hall of mists 211. s all alike maze 212. e maze 213. s maze 214. s maze 215. s maze 216. n maze 217. e maze 218. e maze 219. nw dead end 220. get chest (and anything else the pirate may have stolen) 221. se maze 222. n maze 223. d bird chamber 224. e e/w canyon 225. e debris room 226. xyzzy inside building 227. drop chest 228. plugh y2 229. s low n/s 230. d dirty passage 231. w dusty rock room 232. d complex junction 233. e anteroom 234. get magazine it's addressed to witt 235. e witt's end 236. drop magazine the elusive one point 237. Just do anything, but don't go west from here; you'll never get out that way. Any other direction will eventually (with low probability) get you out. Move around in the cave until something interesting happens. 238. sw s/w end 239. get rod this one is dynamite 240. ne n/e end 241. drop rod plant explosive 242. sw stand clear 243. blast make a hole in wall to main office
If all went well, you have finished with a maximum score.
If the pirate never appears, you probably won't make it. When you reach the dead end where the chest is supposed to be, you could backtrack (if you know how) through the maze and then forward again until he appears. If this takes too many turns your lamp batteries will wear out before the end game, and then it's tough beans.